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Design and playtest meeting

In December 2016 we met for a design and playtest session. There were 15 people in attendance, and after an Continue reading →

Games with an Audience

Back after the summer break, this Game Kitchen meet-up looked at games to be observed. Artist Adam James writes larps Continue reading →

Designing for Emotion

What do we mean by “designing for emotion”? A lot of historical role-playing games were designed specifically to replicate the Continue reading →

How Was It for You?

A game-like exercise that was designed to help explore the practice and effectiveness of debrief techniques, for The Game Kitchen. Continue reading →

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