
Design and playtest meeting
In December 2016 we met for a design and playtest session. There were 15 people in attendance, and after an Continue reading
In December 2016 we met for a design and playtest session. There were 15 people in attendance, and after an Continue reading
Back after the summer break, this Game Kitchen meet-up looked at games to be observed. Artist Adam James writes larps Continue reading
What do we mean by “designing for emotion”? A lot of historical role-playing games were designed specifically to replicate the Continue reading
A game-like exercise that was designed to help explore the practice and effectiveness of debrief techniques, for The Game Kitchen. Continue reading