
Design and playtest meeting
In December 2016 we met for a design and playtest session. There were 15 people in attendance, and after an Continue reading
In December 2016 we met for a design and playtest session. There were 15 people in attendance, and after an Continue reading
Building, drawing, creating – making physical objects of some sort during larp is bags of fun, and also provides a Continue reading
Two-player games can be a lot of fun, and there are very few that are truly larps – ie. that Continue reading
When The Game Kitchen was set up, one of its ambitions was for the group to be able to design Continue reading
The December meeting was a design workshop along the same lines as September’s, only with more people! As before, participants Continue reading
Creative agency in larp: how to share it between designer and players? What different types or areas of agency are Continue reading
Back after the summer break, this Game Kitchen meet-up looked at games to be observed. Artist Adam James writes larps Continue reading
What do we mean by “designing for emotion”? A lot of historical role-playing games were designed specifically to replicate the Continue reading