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Design and playtest meeting

In December 2016 we met for a design and playtest session. There were 15 people in attendance, and after an Continue reading →

Larps where you create something

Building, drawing, creating – making physical objects of some sort during larp is bags of fun, and also provides a Continue reading →

Two-player design workshop

Two-player games can be a lot of fun, and there are very few that are truly larps – ie. that Continue reading →

Blank-page design workshop

When The Game Kitchen was set up, one of its ambitions was for the group to be able to design Continue reading →

Another design workshop

The December meeting was a design workshop along the same lines as September’s, only with more people! As before, participants Continue reading →

Nested agency model

Creative agency distribution

Creative agency in larp: how to share it between designer and players? What different types or areas of agency are Continue reading →

Games with an Audience

Back after the summer break, this Game Kitchen meet-up looked at games to be observed. Artist Adam James writes larps Continue reading →

Designing for Emotion

What do we mean by “designing for emotion”? A lot of historical role-playing games were designed specifically to replicate the Continue reading →

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